Elabnody, M (2018) FRAMEWORK FOR GAMIFICATION BASED E-LEARNING SYSTEMS FOR HIGHER EDUCATION IN EGYPT. International Journal of Intelligent Computing and Information Sciences, 17 (4). pp. 59-71. ISSN 2535-1710
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Abstract
With gamification, design elements known from games can be used in several
ways;Businesses have begun to use gamification to enhance profitability, staffhave turned work into a
game in order to reduce the monotony, serious applications like work and education are being started
using mechanisms borrowed from game design, by adding elements from games into non-game elearning
applications. This study aims to identify how the elements of gamification affect user
experienceand increase their engagementwith registered subjects. Through a dynamic question
selection approach based on the gamification tactics, the real exams of a number of students showed the
improvement of their knowledge acquisition by 55% over the traditional examination approaches.
Item Type: | Article |
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Subjects: | Middle East Library > Computer Science |
Depositing User: | Unnamed user with email support@middle-eastlibrary.com |
Date Deposited: | 27 Jun 2023 06:22 |
Last Modified: | 18 May 2024 08:47 |
URI: | http://editor.openaccessbook.com/id/eprint/1200 |